Cost: 1
Pitch: 2
Illusionist Action - Aura
When Tranquil Passing enters the arena, you may banish target aura token or aura permanent with cost 2 or less controlled by an opponent until Tranquil Passing leaves the arena.
Ward 1 (If your hero would be dealt damage, prevent 1 of that damage and destroy Tranquil Passing.)
Defense: 2