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Tranquil Passing
Tranquil Passing

Cost: 1

Pitch: 3

Illusionist Action - Aura

When Tranquil Passing enters the arena, you may banish target aura token or aura permanent with cost 1 or less controlled by an opponent until Tranquil Passing leaves the arena.

Ward 1 (If your hero would be dealt damage, prevent 1 of that damage and destroy Tranquil Passing.)

Defense: 2

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

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