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Channel Thunder Steppe
Channel Thunder Steppe

Cost: 1

Pitch: 2

Lightning Action - Aura

Go again

Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.

Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put an Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.

Defense: 3

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

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