Cost: 3
Pitch: 3
Guardian Action - Aura
When Nerves of Steel enters the arena, remove a -1[Defense] counter from a chest equipment you control.
Battleworn and temper on equipment you control dosen't trigger if it defends an attack with 2 or less [Power].(Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Defense: 3