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Evo Magneto
Evo Magneto

Cost: 1

Pitch: 3

Mechanologist Action Equipment - Evo Arms

If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)

When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero.

Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Defense: 2

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

Price History

5/85/95/105/115/125/135/145/155/165/175/185/195/205/215/225/235/245/255/265/275/285/295/305/316/16/26/36/46/56/6$0.00$0.50$1.00$1.50$2.00