
Cost: 3
Pitch: 2
Earth Action - Aura
Go again
When this enters the arena and at the start of your action phase, put another target aura on the obttom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Defense: 3