Cost: 2
Pitch: 3
Ice Action - Aura
Go again
Cards and activated abilities cost opposing heroes an additional [1 Resource].
Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Defense: 3
Between the blinding snow and biting cold, the Bleak Expanse can quickly prove fatal to anyone foolish enough to traverse it.