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Sonic Boom
Sonic Boom

Cost: 2

Pitch: 2

Wizard Action

Deal 3 arcane damage to target opposing hero.

If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Defense: 3

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

Price History

7/217/227/237/247/257/267/277/287/297/307/318/18/28/38/48/58/68/78/88/98/108/118/128/138/148/158/168/178/188/19$0.00$0.50$1.00$1.50$2.00