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Sonic Boom
Sonic Boom

Cost: 2

Pitch: 2

Wizard Action

Deal 3 arcane damage to target opposing hero.

If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Defense: 3

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

Price History

6/186/196/206/216/226/236/246/256/266/276/286/296/307/17/27/37/47/57/67/77/87/97/107/117/127/137/147/157/167/17$0.00$1.00$2.00$3.00$4.00