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Sonic Boom
Sonic Boom

Cost: 2

Pitch: 2

Wizard Action

Deal 3 arcane damage to target opposing hero.

If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Defense: 3

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

Price History

5/45/55/65/75/85/95/105/115/125/135/145/155/165/175/185/195/205/215/225/235/245/255/265/275/285/295/305/316/16/2$0.00$5.00$10.00$18.00