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Sonic Boom
Sonic Boom

Cost: 2

Pitch: 2

Wizard Action

Deal 3 arcane damage to target opposing hero.

If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Defense: 3

LEGALBlitzLEGALClassicNOT LEGALCommonerLEGALPit FightLEGALTeam

Price History

3/53/63/73/83/93/103/113/123/133/143/153/163/173/183/193/203/213/223/233/243/253/263/273/283/293/303/314/14/24/3$0.00$5.00$10.00$19.00